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- Last night, I did some pretty colorful textures. Errr... In fact, the
- exact word to describe them is 'psychedelic'. Sorry, but it's the only way I
- found to use such a great number of colours : BM makes us able to use far too
- much colors : it sucks ! I hate colored GFX ! <- Joke :)))). In fact, I made it
- only to be able to compare 16 bit textures and 8 bit ones. The idea is that
- someone who can touch a PC with DEU could make a level, with two textures. One
- with 16 bits, one with 8 bits, face to face. Is this possible to do : to make a
- little pseudo-level, with two textures (no matter what they are), and making
- a version of BM which would attribute each square a different texture ? If
- someone is interested, I think I can make my tex available on BM incoming
- directory. My files will be something like BMPICS.ZIP and BMPICS_2.ZIP, the
- first is the 16 bit textures archive, and the second is the 8 bit one. Do have
- a look on inferno.tga, this one is really great...
-
- Yann
-
-